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Take-Two Interactive Software's Overview

Total employees8771
HeadquartersNew York
Founded1993

Take-Two Interactive Software, Inc. is a premier American video game holding company headquartered in New York City. It is renowned for its critically acclaimed and commercially successful franchises developed and published through its key labels: Rockstar Games (Grand Theft Auto, Red Dead Redemption), 2K (NBA 2K, Borderlands, BioShock, Civilization), Private Division (Kerbal Space Program, The Outer Worlds), and Zynga (FarmVille, Words With Friends), which was acquired in 2022. Take-Two develops and publishes interactive entertainment for consoles, PC, and mobile devices, consistently pushing creative and technological boundaries in the gaming industry.

Where is Take-Two Interactive Software's Headquarters?

HQ Function

The headquarters serves as the central command for Take-Two's global operations, overseeing corporate strategy, financial management, legal affairs, investor relations, and global marketing initiatives for its diverse portfolio of game labels and development studios.

Notable Features:

Situated in a prominent commercial district, the headquarters occupies a modern office space designed to facilitate collaboration and innovation. Specific architectural details are proprietary, but it reflects the company's status as a major entertainment corporation.

Work Culture:

The corporate headquarters likely fosters a dynamic, professional, and results-oriented work environment. It blends the discipline of a publicly traded company with the creative energy inherent in the video game industry, encouraging collaboration among its various corporate departments and global labels.

HQ Significance:

Its New York City location places Take-Two at the epicenter of global finance, media, and business, offering access to top talent, strategic partnerships, and the financial markets crucial for its operations and growth as a leading interactive entertainment company.

Values Reflected in HQ: The headquarters' prime Manhattan location and modern facilities reflect Take-Two's ambition, commitment to excellence, strategic growth, and its position as a leading force in the global entertainment and technology landscape.

Location:

Take-Two Interactive Software maintains a significant global footprint, with numerous offices and development studios strategically located across North America, Europe, Asia, and Australia. This international network enables comprehensive support for all aspects of its business, including game development by its renowned studios (Rockstar Games, 2K, Zynga, Private Division), localized publishing and marketing campaigns, international sales and distribution logistics, regional customer support, and the acquisition of diverse global talent. This allows Take-Two to effectively create, market, and deliver its interactive entertainment experiences to a worldwide audience.

Street Address:

110 West 44th Street

City:

New York

State/Province:

NY

Country:

USA

Take-Two Interactive Software's Global Presence

Edinburgh, Scotland, UK

Address: Barclay House, 104 Holyrood Rd, Edinburgh EH8 8AS, United Kingdom

Serves as a critical European game development hub, attracting premier talent in game design, engineering, and art. Drives the creation of some of the industry's most successful entertainment properties.

Novato, California, USA

Address: 10 Hamilton Landing, Novato, CA 94949, USA

Key U.S. West Coast hub for publishing operations, marketing, and studio management, leveraging the talent and ecosystem of the San Francisco Bay Area's tech and gaming industry.

San Francisco, California, USA

Address: 699 8th Street, San Francisco, CA 94103, USA

Strengthens Take-Two's mobile gaming capabilities by leveraging Zynga's expertise in free-to-play games and live services, anchored in the competitive San Francisco tech and gaming innovation center.

Windsor, Berkshire, UK

Address: Saxon House, 2-4 Victoria Street, Windsor, Berkshire, SL4 1EN, UK

Supports Take-Two's extensive operations across Europe, managing regional distribution, localization, and market-specific strategies for its diverse game portfolio.

Buying Intent Signals for Take-Two Interactive Software

Highperformr Signals uncover buying intent and give you clear insights to target the right accounts at the right time — helping your sales, marketing, and GTM teams close more deals, faster.

Notable news
Hiring actively
Corporate Finance
Corporate Finance
Corporate Finance
Corporate Finance
Corporate Finance
*Example signal, not calculated in real time

Executive Team of Take-Two Interactive Software

As of April 2025, Take-Two Interactive Software' leadership includes:

Strauss Zelnick - Chairman and Chief Executive Officer
Karl Slatoff - President
Lainie Goldstein - Executive Vice President and Chief Financial Officer
Daniel Emerson - Executive Vice President, Chief Legal Officer and Corporate Secretary
Hannah Sage - Executive Vice President and Chief Accounting Officer

Investors of Take-Two Interactive Software

Take-Two Interactive Software has been backed by several prominent investors over the years, including:

The Vanguard Group, Inc.
BlackRock, Inc.
State Street Global Advisors (SSgA Funds Management, Inc.)
Price T. Rowe Associates, Inc.
Capital World Investors

Executive New Hires/Exits in the Last 12 Months

Hire1
Exits0

Over the past year, Take-Two Interactive experienced a key leadership transition within its Private Division label, appointing Blake Rochkind as its new head. Michael Worosz, the former head, moved to a different strategic role within Take-Two. The core C-suite leadership at the parent company remained stable. Additionally, in April 2024, the company announced a significant cost reduction program which included workforce adjustments.

Departures

Michael Worosz, Michael Worosz transitioned from his role as Head of Private Division to focus on broader corporate strategy and business development initiatives within Take-Two Interactive. He did not depart the company.

New Appointments:

Blake Rochkind, Blake Rochkind was appointed as Head of Private Division, bringing extensive experience to lead the publishing label focused on partnering with independent and mid-sized development studios.

Technology (Tech Stack) used by Take-Two Interactive Software

Discover the tools Take-Two Interactive Software uses. Highperformr reveals the technologies powering your target accounts — helping your sales, marketing, and GTM teams prioritize smarter and close faster.

Take-Two Interactive Software Email Formats and Examples

Take-Two Interactive Software typically utilizes standard corporate email address formats. The most common patterns combine elements of an employee's first and last name with the company domain '@take2games.com'. Understanding these formats can be useful for professional communication.

Common formats include [first].[last]@take2games.com and [first_initial][last]@take2games.com.

Format

jane.doe@take2games.com

Example

80%

Success rate

News and media

ReutersMay 16, 2024

Take-Two Interactive forecasts annual bookings below estimates, shares fall; GTA VI window narrowed to Fall 2025

Take-Two Interactive Software Inc. provided its Q4 and full-year fiscal 2024 results, forecasting annual net bookings for fiscal 2025 below Wall Street expectations, citing a light slate of new games and macroeconomic uncertainty. The company also officially narrowed the release window for its highly anticipated title, Grand Theft Auto VI, to the Fall of 2025....more

BloombergApril 16, 2024

Take-Two to Cut 5% of Workforce, Scrap Games in Cost-Savings Plan

Take-Two Interactive Software Inc. announced a cost-reduction program expected to result in over $165 million in annual savings. The plan includes reducing its workforce by approximately 5%, which translates to nearly 600 employees, and canceling several unannounced game projects to streamline operations and enhance profitability....more

GamesIndustry.bizNovember 15, 2023

Take-Two names new head of Private Division

Take-Two Interactive appointed Blake Rochkind as the new head of its Private Division publishing label. Rochkind, previously VP of publishing production at the label, succeeded Michael Worosz, who transitioned to a new strategic role within Take-Two focused on broader corporate strategy and business development....more

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